VALORANT Patch Notes 4.03
Deathmatch
We’ve been collecting player feedback on DM these past few months and are introducing a few changes to address some of the main points of frustration around the spawning system:
Removed and in some cases relocated “dangerous” spawn locations
Improved spawn logic and spawn placement to increase the likelihood that you will be facing each other players in an encounter
Spawning logic will now favor respawn locations farther away from where you are defeated
Fixed an issue where the Warm-Up Phase was not using spawn logic properly
Respawn Time Reduced: 3s >>> 1.5s